Desert speeder that will form part of my Desert Base scene that is still WIP.
The speeder is textured through the use of tiling textures and mesh decals with vertex blending. There are no baked normals or masks for the speeder only vertex painting combined with noise textures to create the wear.
This was my attempt to use a technique similar to that I had first seen used in Star Citizen to create there ships.
Original Concept by Mathieu Latour-Duhaime: https://www.artstation.com/artwork/5gEmP
Desert Speeder in UE4 Video
Video showing subtle sand drift in material