Industrial Scene - Unreal Tournament Assets

Lloyd james substance designer ss fan 1
Fan - SD5 Render
Lloyd james substance designer ss fan 2
Fan Opp Side - SD5 Render
Lloyd james fan screenshot 1
Fan - In Unreal Tournament Editor
Lloyd james fan screenshot 2
Fan on wall - In UTE
Lloyd james fan wire
Model Wire Frame
Lloyd james fan breakdown
Fan Textures - Alb/Normal/Rough/Metal
Lloyd james frame screenshot 2
Structural Frame - In UTE Painted metal material was setup with vertex painting to help prevent tiling as I intended to use it on several assets
Lloyd james frame screenshot 1
Structural Frame - In UTE
Lloyd james frame screenshot 3
Single Beam - In UTE
Lloyd james painted metal breakdown
Painted Metal Textures - Alb/Normal/Rough/Metal The painted metal textures feature on several assets and had a parameters to change colour and tiling. Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often.
Lloyd james painted metal rusted breakdown
Rusted Painted Metal Textures - Alb/Normal/Rough/Metal
Lloyd james glass roof screenshot 1
Glass Roof Frame - In UTE
Lloyd james glass roof screenshot 2
Glass Roof Frame - In UTE
Lloyd james glass breakdown
Glass Textures - Alb/Normal/Rough/Opacity
Lloyd james brick screenshot 2
Brickwall - In UTE Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often across a level
Lloyd james substance designer ss brick 1
Brickwall - SD5 Render
Lloyd james brick clean breakdown
Brickwall Textures - Alb/Normal/Rough
Lloyd james brick paint breakdown
Painted/Whitewash Brickwall Textures - Alb/Normal/Rough
Lloyd james brick column screenshot 1
Brick Column - In UTE
Lloyd james brick column breakdown
Brick Column Textures - Alb/Normal/Rough/Metal
Lloyd james stairs screenshot 3
Metal Stairs - In UTE Was setup with vertex painting to help prevent tiling as I imagined this asset would appear often across a level
Lloyd james stairs screenshot 2
Metal Stairs - In UTE
Lloyd james stairs clean breakdown
Metal Stairs Textures - Alb/Normal/Rough/Metal
Lloyd james stairs rusted breakdown
Rusted Metal Stairs Textures - Alb/Normal/Rough/Metal
Lloyd james epoxy floor screenshot 1
Epoxy Resin Floor - In UTE
Lloyd james epoxy floor screenshot 3
Epoxy Resin Floor - In UTE Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often across a level
Lloyd james epoxy clean breakdown
Epoxy Floor Textures - Alb/Normal/Rough
Lloyd james epoxy dirt breakdown
Dirty Epoxy Floor Textures - Alb/Normal/Rough
Lloyd james epoxy moss breakdown
Mossy Epoxy Floor Textures - Alb/Normal/Rough
Lloyd james air tunnel screenshot 1
Air Vent Tunnel
Lloyd james concrete clean breakdown
Concrete Textures - Alb/Normal/Rough I created this texture so that it could be used across several assets combined with vertex painting to help prevent it repeating
Lloyd james concrete dirt breakdown
Dirty Concrete Textures - Alb/Normal/Rough
Lloyd james concrete moss breakdown
Mossy Concrete Textures - Alb/Normal/Rough

This was produce as part of the Search for a Star competition Round 2 over a 2 week period. Round 1 involved submitting a piece of your with no specific brief and for that I submitted my temple scene. From over 220 entrants 56 went through. The aim of the round 2 was to produce several assets based off of a concept from Epic Games https://flic.kr/s/aHskhRJzbB . The assets had to be game ready and compatible with the Unreal Tournament version of the Unreal Engine. Assets were based off the 3 brick warehouse/industrial unit concepts.

For me this was a great, rewarding and challenging experience in which I learned a lot about myself as well several new techniques and ways of using Unreal Engine. The time limit was challenging as although I am a student I study a distance learning course and work full time so I couldn't spend as much time I wanted to working on it but spent every free minute I had on it.