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Industrial Scene - Unreal Tournament Assets

This was produce as part of the Search for a Star competition Round 2 over a 2 week period. Round 1 involved submitting a piece of your with no specific brief and for that I submitted my temple scene. From over 220 entrants 56 went through. The aim of the round 2 was to produce several assets based off of a concept from Epic Games https://flic.kr/s/aHskhRJzbB . The assets had to be game ready and compatible with the Unreal Tournament version of the Unreal Engine. Assets were based off the 3 brick warehouse/industrial unit concepts.

For me this was a great, rewarding and challenging experience in which I learned a lot about myself as well several new techniques and ways of using Unreal Engine. The time limit was challenging as although I am a student I study a distance learning course and work full time so I couldn't spend as much time I wanted to working on it but spent every free minute I had on it.

Lloyd james substance designer ss fan 1

Fan - SD5 Render

Lloyd james substance designer ss fan 2

Fan Opp Side - SD5 Render

Lloyd james fan screenshot 1

Fan - In Unreal Tournament Editor

Lloyd james fan screenshot 2

Fan on wall - In UTE

Lloyd james fan wire

Model Wire Frame

Lloyd james fan breakdown

Fan Textures - Alb/Normal/Rough/Metal

Lloyd james frame screenshot 2

Structural Frame - In UTE
Painted metal material was setup with vertex painting to help prevent tiling as I intended to use it on several assets

Lloyd james frame screenshot 1

Structural Frame - In UTE

Lloyd james frame screenshot 3

Single Beam - In UTE

Lloyd james painted metal breakdown

Painted Metal Textures - Alb/Normal/Rough/Metal
The painted metal textures feature on several assets and had a parameters to change colour and tiling.
Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often.

Lloyd james painted metal rusted breakdown

Rusted Painted Metal Textures - Alb/Normal/Rough/Metal

Lloyd james glass roof screenshot 1

Glass Roof Frame - In UTE

Lloyd james glass roof screenshot 2

Glass Roof Frame - In UTE

Lloyd james glass breakdown

Glass Textures - Alb/Normal/Rough/Opacity

Lloyd james brick screenshot 2

Brickwall - In UTE
Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often across a level

Lloyd james substance designer ss brick 1

Brickwall - SD5 Render

Lloyd james brick clean breakdown

Brickwall Textures - Alb/Normal/Rough

Lloyd james brick paint breakdown

Painted/Whitewash Brickwall Textures - Alb/Normal/Rough

Lloyd james brick column screenshot 1

Brick Column - In UTE

Lloyd james brick column breakdown

Brick Column Textures - Alb/Normal/Rough/Metal

Lloyd james stairs screenshot 3

Metal Stairs - In UTE
Was setup with vertex painting to help prevent tiling as I imagined this asset would appear often across a level

Lloyd james stairs screenshot 2

Metal Stairs - In UTE

Lloyd james stairs clean breakdown

Metal Stairs Textures - Alb/Normal/Rough/Metal

Lloyd james stairs rusted breakdown

Rusted Metal Stairs Textures - Alb/Normal/Rough/Metal

Lloyd james epoxy floor screenshot 1

Epoxy Resin Floor - In UTE

Lloyd james epoxy floor screenshot 3

Epoxy Resin Floor - In UTE
Was setup with vertex painting to help prevent tiling as I imagined this texture would appear often across a level

Lloyd james epoxy clean breakdown

Epoxy Floor Textures - Alb/Normal/Rough

Lloyd james epoxy dirt breakdown

Dirty Epoxy Floor Textures - Alb/Normal/Rough

Lloyd james epoxy moss breakdown

Mossy Epoxy Floor Textures - Alb/Normal/Rough

Lloyd james air tunnel screenshot 1

Air Vent Tunnel

Lloyd james concrete clean breakdown

Concrete Textures - Alb/Normal/Rough
I created this texture so that it could be used across several assets combined with vertex painting to help prevent it repeating

Lloyd james concrete dirt breakdown

Dirty Concrete Textures - Alb/Normal/Rough

Lloyd james concrete moss breakdown

Mossy Concrete Textures - Alb/Normal/Rough