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Watermill House

A watermill cottage displayed as part of a small scene rendered in real-time in UE4. It will form part of my ongoing watermill environment in future.
All the texturing (with the exception of the barrel and wicker basket) in the scene is done through the use of tiling materials which I created in Substance Designer.
All the textures in the scene are 1024 with the material beauty renders and breakdowns at 2048.
The height map is not used within the scene but could be used for height based vertex paint blending and POM which I was having a play with during this project.

Based on the concept art piece Trollskogen by Andree Wallin. http://andreewallin.deviantart.com/art/Trollskogen-242809901

And for those that are interested here is a link to progress shots and reference board. https://imgur.com/a/EKgcR

Lloyd james tempfinal angled

Angled view of the cottage

Lloyd james tempfinal front

Front view of the cottage

Lloyd james 17 4 24 mill front side

Alternative angled view of the cottage

Lloyd james tempfinal bridge

Beauty shot across the bridge

Lloyd james water barrel sp 01

Barrel asset render in SP2 Iray with 2k textures (ingame are 1k)

Lloyd james oldwood present

Beauty Render of the old wood material inside UE4

Lloyd james oldwood breakdown

Texture breakdown of the old wood material

Lloyd james country path present

Beauty Render of the path material inside UE4

Lloyd james countrypath breakdown

Texture breakdown of the path material

Lloyd james oldwood planks present

Beauty Render of the old wood planks material inside UE4

Lloyd james oldwood planks breakdown

Texture breakdown of the old wood planks material

Lloyd james glass present

Beauty Render of the windows material inside UE4

Lloyd james glass breakdown

Texture breakdown of the windows material. Breakdowns and reference board can be found in the project description.